i completed the finale of inscryption
did you know that making a visual novel can be an extremely tedious process? i have been combating burnout by leaving it alone for 3 days and playing videogames, exercising, and reading novels instead. but im worried that i will lose momentum if i dont force myself to make progress. dragging myself through the script and editing it to add in all of the necessary assets (most of which i have not drawn yet) is really, really tedious and not very interesting at all to me. worse, i keep fretting over if the script is good enough for my standards. is it saying something coherent? is there an interesting message and meaning its trying to explore? is the pacing ridiculous? is it too stiff and awkward in places to the point of being distracting? is my writing style overly juvenile?? probably! so i make my small changes here and there to try and fix what i can without major overhauls. but i also try my best to accept what it is right now, and keep working on finishing it now that the story is done. its ok if its not perfect, or if its not even very good. the next time will be better because of making it in the first place. i played inscryption to give my mind a break. inscryption was cool! im not really sure how i feel about all of it, yet, but i want to think over it more once ive beaten the challenges to get the rest of the lore. i dont think i can accurately assess it without understanding the whole picture, which means to me that its a little frustrating that theres still so much left unsaid at the finale of the game. im happy with a story leaving mysteries unanswered at the end, but there was so much weight behind the specific mysteries that it just made me think "thats it?" when the credits rolled.